Designing Teams

Designing Teams

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Bring a Brick, Not a Cathedral
Build together without assuming the final shape.
Apr 5 • 
Dan Thomas
Smaller Tasks, Smoother Projects
Course correct early. Don’t wait for the crash.
Apr 5 • 
Dan Thomas
Assign Tasks to a Person, Not a Team
Clarity beats collaboration when it comes to ownership.
Apr 5 • 
Dan Thomas
Take Notes to Listen Better
Jot down your thoughts so you can stay present in the conversation.
Apr 5 • 
Dan Thomas
Use the MINTO Pyramid to Shape Clear Thinking
Lead with the point. Back it up. Make it land.
Apr 5 • 
Dan Thomas
Smarter Priorities with RICE Scoring
Pick what matters most — not what’s loudest.
Apr 5 • 
Dan Thomas
Ask “Why” Five Times
The fastest way to find the root of the problem.
Apr 5 • 
Dan Thomas
Use MoSCoW to Prioritise Without the Drama
A simple way to sort the musts from the maybes.
Apr 5 • 
Dan Thomas
Jobs to Be Done (JTBD)
Design for the job, not just the user.
Apr 5 • 
Dan Thomas
Why Cutting People Off Hurts Team Communication
In fast-paced environments, it’s common for people to jump in, finish sentences, or redirect a conversation.
Apr 5 • 
Dan Thomas
Separate the Idea from the Assessment
When generating ideas, teams often try to assess and refine them at the same time.
Apr 5 • 
Dan Thomas
👋 Welcome to Designing Teams
Exploring what makes creative teams click — from Dan Thomas, a Creative Director with 20 years experience in design, improv, and collaboration.
Apr 3 • 
Dan Thomas
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